Charles Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear tan clothing when he does not wear armor. His white hair is cut short. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up rapier and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: To pay off his debts; and he has passion for adventuring and risk
Ideals: Athletic, Professionalism. Bonds: Nature, Adventurer, Debt. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. 4 Tanglefoot bags. 2 Alchemist’s fire. 4 Antitoxin. 3 Holy water.
Justin Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey shirt with thin green vertical stripes and tan pants. He wears a Stetson hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.
Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and human compassion
Ideals: Logical. Flaws: Depressed, Impulsive, Racist. Bonds: Immigrant. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 cp. 1 Half-Plate.
Frederick Deighton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and is generally shirtless and showing off his tattooed chest. With a patchy auburn beard and wild auburn hair. He wears crescent spectacles with a black brim.
Personality: Frederick wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born at the edge of vast desert. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Antagonistic, Insomniac. Bonds: Nature, Job. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal, Giant, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. Eye agate (4 gp). Tourmaline (100 gp). 1 Masterwork Musical instrument.
Tim Presley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. He has moderate length brown hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Henry Cromwell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tattered old clothes. His wide-brimmed hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Persistence, Philantrophist. Flaws: Ugly, Disease, Antagonistic. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 60 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 12000 sp. Alexandrite (500 gp). Chrysoprase (60 gp).
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