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NPC Generator

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Advanced [show]


Bernard Ramsay, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He sports grey clothing, slightly heavier than average wear. His whole body is exceptionally muscular. He is bald on top and has large silver tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments

History: Born in the east to a Architect, Bernard learned a great deal about his father's area of expertise. He worked as a nervous Architect and found it very stressful. He became a Architect soon after.

Motivation: Further expansion of business.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Bernard Ramsay, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp.


Social Check DCs


Tim Barton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of luck around his neck, and a greatsword on his belt. He is bald on top and has large auburn tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Tim Barton, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 4 (-3)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large black mantle and cape that has been intricately interwoven into his brown robe. His blonde hair is knotted and matted. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Family, Poor, Adventurer. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Shirley, Male Human Commoner 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 500 gp. Blue quartz (4 gp). White opal (1300 gp). Deep green spinel (80 gp).


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: Born in the north his family was never financially stable. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and to be a mercenary again

Ideals: Artistic, Gifted. Bonds: Job, Poor, Family. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Trym Altham, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 14 (+2)14 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicholas Sydney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tan leather gloves, a tan jacket, and tight pants. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: Nicholas hails from a village terrorized by brigands. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Nicholas Sydney, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 pp. 1 Banded mail. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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