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Advanced [show]


Roger Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a grey tunic with blue highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. He has styled his blonde hair well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Immigrant, Mentor, Enemies. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Roger Cumberbatch, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Athletics +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6

Possessions: 70 pp.


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his black hair to look like a famous performer. His green eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Reynard Gresham, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 15 (+2)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Trym Cornish, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, tan, dusty cloak. His clothes are grease stained in places. His hair is golden, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Trym will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, his parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Extrovert. Bonds: Poor, Immigrant, Attractive, Military, Enemies. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Trym Cornish, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Red-brown spinel (130 gp).


Social Check DCs


Aldous Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is styled in orderly dreadlocks. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Stableman for hire.

Motivation: He has passion for adventuring and risk.

Flaws: Lazy. Bonds: Job, Adventurer, In love. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Aldous Asheton, Male Human Druid 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 15 (+2)6 (-2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs


Miles Fidget, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is silver and very short. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: Miles was raised in a hard working conservative environment. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Miles's father didn't care for him much, and the feeling was mutual. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he would like to get married and retire

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Nature, Has a crush. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Fidget, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 9 (-1)8 (-1)
Skills Deception +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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