Heward Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Performer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Has a crush, Religious, Mentor. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Theodoric Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a brown suit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west, but his parents moved at a very young age to the east. Theodoric was born on a far western forest where he grew up under the tutelage of his father, an expert Crown-heir. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is unsatisfied with his job; and he has a crush on the local barber
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Job. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Brass mug with jade inlays (500 gp). Cloth of gold vestments (110 gp). Silver chalice with lapis lazuli gems (110 gp).
Raymond Braxton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is dressed in earthy colors with a red and grey handkerchief worn on his left side. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Raymond studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Guardian, Adventurer. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Alexandre Ramsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a broad hat to cover his moderate length silver hair. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Alexandre was born on a far eastern plains where he grew up under the tutelage of his father, an expert Roofer. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Immigrant, Nature. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 19000 cp. 1 Masterwork Common Melee.
Wymar Vance, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. His hair is golden and very short. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He served in the navy to pay for his family's outstanding loans. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Mundane. Bonds: Rich, In love, Military, Enemies. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
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