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NPC Generator

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Advanced [show]


Richard Easton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is greasy and uncared for. His amber unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 4 years old his parents immigrated from the south. He worked as a nervous Bounty Hunter and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To be a Merchant again; and a strong sense of loyalty to human people

Flaws: Ugly, Disease, Racist. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Richard Easton, Male Human Warrior 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 40000 cp. Hematite (6 gp). Violet garnet (1500 gp). Blue sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Trym Shelby, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and tan robe with the hood down, and sports empty pouches on his belt. His red hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Artistic, Gifted. Flaws: Shy, Fearful. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Shelby, Male Human Bard 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp. Star ruby (1300 gp). Sardonyx (60 gp). Blue quartz (12 gp).


Social Check DCs


Arnold Sheldon, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length golden hair. His fierce green eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Arnold was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Ploughman. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Sheldon, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Athletics +6, Intimidation +1
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Aquamarine (800 gp). Citrine (50 gp). 1 Half-Plate.


Social Check DCs


Wymar Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He very much looks the part of a Shepherd. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Wymar was born with his father's beautiful face. He worked as a nervous Shepherd and found it very stressful. He then took over the family business and is one of the better Shepherd for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic, Impeccable. Flaws: Sensitive. Bonds: Job, Attractive. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Wymar Mitchell, Male Human Wizard 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1100 gp. Lapis lazuli (4 gp). Violet garnet (1100 gp). Banded agate (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky green painted plate armor. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: Anselm was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Washington, Male Human Cleric 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp.


Social Check DCs

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