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Advanced [show]


Justin Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his golden hair. His violet eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Justin Blakeley, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy brown suit, and a wedding ring on his left hand. He keeps his long white hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gunter was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Terse. Bonds: Attractive, In love, Family, Religious. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Gunter Chatham, Male Human Aristocrat 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 13 (+1)9 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Rock crystal (60 gp). Peridot (60 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Brady, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes are slightly larger than normal.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Opinionated, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Trey Brady, Male Human Aristocrat 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 500 gp.


Social Check DCs


Clerebold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is brown. His gray eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Joker. Bonds: Poor. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Clerebold Winterbourne, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 14
Languages Common, Halfling, Terran, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 sp.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time. His hair is red and curly. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Farmer and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he uses money and sex appeal to get what he needs

Bonds: Immigrant, Attractive, Adventurer, Rich, Job. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

John Bentham, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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