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Advanced [show]


Lewis Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a slight overbite and is overall scrawny. He keeps his long auburn hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Lewis Rutherford, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Pink pearl (100 gp). Pink pearl (100 gp). Chrysoberyl (100 gp). 1 Everburning torch.


Social Check DCs


Aldous Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Family. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Aldous Thackeray, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Bentham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His hair is black and very short. He has a dull look in his gray eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he would like to get married and retire

Ideals: Philantrophist, Opinionated. Bonds: Attractive, Poor, Nature. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Bentham, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)12 (+1) 4 (-3)12 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 4 Thunderstones.


Social Check DCs


Godfrey Tenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He is portly but not overly obese. He wears a wide-brimmed hat to hide his balding. His eyes are green.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Marshal again; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Godfrey Tenley, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 15 (+2)6 (-2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 sp. Eye agate (9 gp). Aquamarine (1200 gp). 1 Climber’s kit.


Social Check DCs


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Carter, and carries shields. His hair is silver and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Darby, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)10 (+0) 6 (-2)13 (+1)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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