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Advanced [show]


Kody Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his pickaxe. His long auburn hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Depressed. Bonds: Guardian, Military. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Kody Snowdon, Male Human Rogue 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 12 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 4 (-3)15 (+2) 10 (+0)14 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Raymond Blankley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears pastel cloth garments or leather armor. His silver hair is long and unkept. His hazel eyes peer out from beneath his broad pastel hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Raymond Blankley, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)14 (+2) 11 (+0)6 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Black pearl (700 gp). Blue star sapphire (1100 gp).


Social Check DCs


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, green cloak. His silver hair is cut short. He wears a mask on his face.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Anselm hails from a village terrorized by giants. In his 16th year, his parents were killed by a giants raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he feels threatened by others

Ideals: Extrovert, Philantrophist. Flaws: Fearful. Bonds: Enemies, Nature. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Anselm Barton, Male Human Barbarian 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp. Solid gold idol (600 gp). Silver ewer (50 gp).


Social Check DCs


Anthony Burton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. His moppish black hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Anthony was born in the south. At a young age he loved to build and create. A freak accident while working with his Slave Trader father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Burton, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 18 (+4)17 (+3)
Skills Acrobatics +4, Medicine +7
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7

Possessions: 6000 sp.


Social Check DCs


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. His black hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west to a Sculptor, Balimaar learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Rich, Job. Occupation: Sculptor

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Blankley, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Aquan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 10000 cp.


Social Check DCs

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