Dustin Tatum, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and tends to wear a large black jacket. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He enjoys reading and quiet.
History: He was born in the north. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against giants.
Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Immigrant, Enemies. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +7
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a black and white robe with the hood down. He has a silver handlebar mustache and slicked back silver hair. He has several tiny amber earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Optimist. Bonds: Rich, Religious, Military, Job. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Nicholas Badger, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his hammer always slung over his shoulder. His blonde hair has been sun bleached extensively. His violet eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: Nicholas was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: Revenge; and his relatives are trying to arrange a marriage
Ideals: Professionalism. Bonds: Job, Adventurer, Family, Enemies. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Hugh Ramsay, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his ceremonial dagger. His white hair is still thick. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west, but his parents moved at a very young age to the north. Hugh was born on a far western mountains where he grew up under the tutelage of his father, an expert Herbalist. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father.
Flaws: Shy, Forgetful. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3000 cp. Onyx (70 gp). Amethyst (120 gp).
Aldous Landon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy green suit. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Aldous was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: Just what you see.
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