William Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair has been sun bleached extensively. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 6 years old his parents immigrated from the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Slave, Immigrant. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.
Hugh Spaulding, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a fancy violet suit. He is tall, broad shouldered and powerfully built. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are gray and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: A strong sense of loyalty to Human people; and many dire rats want him driven away
Ideals: Professionalism. Flaws: Insane, Disease, Racist. Bonds: Attractive, Enemies. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
Possessions: 700 gp.
Jocelyn Alston, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears a red top hat and red clothes. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic, Optimist, Joker. Flaws: Ugly, Disease, Insomniac. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 25000 sp. Eye agate (14 gp). 1 Minor magic item.
Thomas Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear yellow clothing when he does not wear armor and is in decent physical shape. His black hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and he is content
Flaws: Impulsive, Shy, Mundane. Bonds: Nature, Family. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. Fiery yellow corundum (800 gp). Red spinel (160 gp). Aquamarine (900 gp). 3 Alchemist’s fire.
Diggory Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He has a silver handlebar mustache and slicked back silver hair. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: Born to a Roofer, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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