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Advanced [show]


Drogo Stanton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. This brown eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Insane, Impulsive. Bonds: Poor, Debt. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Stanton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 600 gp. Jade (120 gp). Moss agate (15 gp). Violet garnet (500 gp).


Social Check DCs


Alexandre Weld, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Philantrophist, Logical. Flaws: Ugly, Antagonistic. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Alexandre Weld, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills Medicine +0, Religion +3
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Don Heiser, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his white hair up. His brown eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Don studied abroad. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Bonds: Rich, Adventurer, Religious. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Don Heiser, Male Human Warlock 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Bernard Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His white hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Bernard Bradly, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Theobald Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and is well dressed, but even with his fine clothing he looks run-down. His left hand appears badly burned and disfigured. His moppish silver hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. In his 12th year, his parents were killed by a orcs raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Theobald Brandon, Male Human Druid 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)15 (+2) 9 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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