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Advanced [show]


Randal Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his longsword ready. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: Randal is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: Born in the west to a Doctor, Randal learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Fighting, Pacifist. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Randal Hartford, Male Human Cleric 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 59 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 800 gp. Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Harper, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a green and white handkerchief worn on his right side, he is not a threatening figure. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His eyes are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Geoffrey was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business; and to settle down with his crush

Flaws: Insane. Bonds: Job, Adventurer, Family, Rich, Has a crush. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Geoffrey Harper, Male Human Ranger 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 4 (-3)13 (+1) 17 (+3)18 (+4)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Tiger eye turquoise (15 gp). Banded agate (15 gp). Moss agate (15 gp).


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple red robe with tan stripes complete with hood. He is muscular with a powerful set of arms. His silver hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Impulsive. Bonds: Guardian, Rich. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Tyndall, Male Human Monk 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Walpole, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered club and tarnished glaive as well. He sports a flattop hair cut. He has blue eyes and a red hat with a green feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Balimaar Walpole, Male Human Warrior 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Kody Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a halberd. He has a very tight haircut. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich western family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Rich, Religious, Adventurer. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Kody Tenley, Male Human Aristocrat 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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