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Advanced [show]


Dustin Langdon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long golden hair kept up in a rat tail. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Dustin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dustin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dustin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Doesn't want to be a Fisher and was forced into it by his family.

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Attractive, Family. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Dustin Langdon, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 13 (+1)6 (-2) 14 (+2)10 (+0)
Skills Acrobatics -1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +4

Possessions: 200 gp. Brown-green garnet (40 gp).


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears grey cloth garments or leather armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Seamstress business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and expand his business

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Clerebold Barlow, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His long red hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal singing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Poor, Slave, Family. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Arnold Warwick, Male Human Druid 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 500 gp. Blue quartz (12 gp). Obsidian (12 gp). Banded agate (12 gp).


Social Check DCs


Bertram Willoughby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His head has been shaved. He has green eyes.

Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up bastard sword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Bertram Willoughby, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His tied-back hair is white. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Optimist, Joker, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

John Wilberforce, Male Human Aristocrat 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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