Kody Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: Kody was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He struck the Architect job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Attractive, Religious, Job, Immigrant. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Draconic, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown broad hat and brown clothes. His silver hair, when down, is lengthy. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.
History: Born in the east his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To pay off his debts; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Pacifist, Persistence. Bonds: Attractive, Job, Poor, Debt. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 1000 sp.
Trym Mori, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a tight fitting violet shirt and pants. Beneath his clothing is a huge mess of scar tissue. His white hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Layabout business at a young age. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Layabout.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Persistence, Optimist. Bonds: Slave, Job, Nature. Occupation: Layabout
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Paxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears silk and lounges about seductively. His right leg appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Kody was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist. Flaws: Addict, Fearful. Bonds: Attractive. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Old masterpiece painting (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Carved bone or ivory statuette (50 gp).
William Barney, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears bulky black painted plate armor. He wears a deerstalker hat to cover his moderate length silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Mortician, but he got bored and became a Bookbinder. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Bookbinder
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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