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Advanced [show]


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. His long brown hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Attractive, In love, Adventurer, Immigrant. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Ralf Beckwith, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 9 (-1)15 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He is portly but not overly obese. He wears a broad hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Carpenter again; and he seems to be bored by most things

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Nature, Job. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Barlow, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has a moderate pudge and is not very fit. His white hair is cut short with large spiked bangs in the front. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Dean was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Dean was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Barrister.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Logical. Bonds: Job, Military, Adventurer. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Dean Wentworth, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Smoky quartz (30 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Chad Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Chad was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He now owns his own business.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Attractive, Military, Job. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Chad Blackwood, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries axes. He has moderate length brown hair. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist, Persistence. Bonds: Rich, Attractive. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Hornsby, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs

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