Roger Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, green shirt, and brown tie. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying sister.
Motivation: He wants revenge against dire rats; and a deep hatred of dire rats
Ideals: Gifted. Bonds: Attractive, Religious, Slave, Enemies. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1400 gp.
Wymar Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a tan suit. He has silver hair. He has hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Military, Family. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 10 pp. 1 Full Plate. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Half-Plate.
Roger Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears a tan costume with the symbols of luck on his torso. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Assassin business at a young age. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a fletcher again
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Immigrant, Enemies. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +5
Possessions: 1000 sp.
Adam Mitchell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears blue trousers with tan and green striped suspenders. He wears various colorful collared shirts. He has wavy white hair. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Adam was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better world.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Flaws: Antagonistic, Insane. Bonds: Slave, Attractive, Adventurer. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp. 1 Minor magic item.
Bernard Hadley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His red hair is long and unkept. His brown eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: An old rival family wants him found; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Just what you see.
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