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Advanced [show]


Alex Clifford, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise brown.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alex's homeland. Alex decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Philantrophist, Fighting. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Alex Clifford, Male Human Monk 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 20000 cp. Smoky quartz (70 gp).


Social Check DCs


Kyle Kenley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, marred by beers. His chestnut hair is matted, messy, and big. His blue eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Mercenary, who enjoyed hunting, Kyle was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Kyle Kenley, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp.


Social Check DCs


Charles Stanley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is braided into rings. His violet eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Immigrant, Rich, Military, Family. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Charles Stanley, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Lance Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. His white hair and beard is wavy and long. He has several tiny amber earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.

History: Lance was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Logical. Bonds: Attractive, Rich, Family. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Lance Walcott, Male Human Ranger 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black trousers with blue and red striped suspenders. He wears various colorful collared shirts. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Herbalist mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Insomniac, Hedonist, Disease. Bonds: Job, Family. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Bertram Copeland, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Coral (70 gp). 1 Masterwork Common Melee.


Social Check DCs

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