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Advanced [show]


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black costume with the symbols of the four houses of cards on his torso. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Impulsive, Insane. Bonds: Adventurer. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Gerard Myerscough, Male Human Cleric 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1400 sp.


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and is typically in his Adventurer uniform. With bright chestnut hair and a scraggly beard. He has amber eyes and a pastel hat with a red feather.

Personality: Eccentric and domineering, Robert will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to be a hunter again

Ideals: Extrovert. Bonds: Job, Adventurer, Slave, Military. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Robert Heiser, Male Human Bard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp.


Social Check DCs


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. With bright black hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich northern family. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Dustin Yeardley, Male Human Commoner 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey shirt with thin green vertical stripes and brown pants. With a patchy brown beard and wild brown hair. He has gleaming, smiling amber eyes.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his father was called into army service. A freak accident while working with his Miller father left him crippled. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Military. Occupation: Hunter

Voice: Smoker's lung

Attributes [hide]

Solomon Hornsby, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is dressed in an above average manner, and his gloved hand is found clutching a pickaxe. He wears his brown hair up. His eyes are gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical, Persistence. Flaws: PTSD. Bonds: Attractive. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Ernest Deighton, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 14000 cp. Red-brown spinel (80 gp). Peridot (30 gp). Silver pearl (80 gp).


Social Check DCs

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