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Conrad Altham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His silver hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Conrad Altham, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Branson, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears dark leathers with embroidery. His right leg appears badly burned and disfigured. He wears a small hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Junk Dealer, who enjoyed hunting, Heward was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: To be a Junk Dealer again.

Bonds: Job, Immigrant, Nature, Family. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Heward Branson, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


John Marston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a well pressed and immaculate suit (or dress). He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of orcs once and for all.

History: Gifted from a young age, John studied abroad. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Family. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

John Marston, Male Human Sorcerer 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. Solid gold idol (1000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Miles Hackney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white small hat and white clothes, and a wedding ring on his right hand. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Miles's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and money/treasure

Flaws: Antagonistic, Mundane, Insomniac. Bonds: In love, Rich, Family. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Hackney, Male Human Bard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 20000 cp. Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Hugh Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is greasy and uncared for. His blue eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Engraver. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Engraver and found it very stressful. He has worked as a Engraver like his father before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Justice. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Hugh Gracey, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp.


Social Check DCs

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