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NPC Generator

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Advanced [show]


Arnold Holton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and black handkerchief worn on his left side. His white hair and beard is wavy and long. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Entrepeneur. Bonds: Rich, Job. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Arnold Holton, Male Human Commoner 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)8 (-1) 12 (+1)7 (-2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 40 pp. Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). He wears a Stetson hat to cover his moderate length red hair. His amber eyes peer out from beneath his Stetson brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of drow once and for all.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up longbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor, Nature. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Upton, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: Obsidian (14 gp). Amber (160 gp). Violet garnet (600 gp). Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is red. This violet eyed southerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Dyer, who enjoyed hunting, William was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: To be a Dyer again; and he is greedy

Flaws: Fearful. Bonds: Rich, Attractive, Religious, Nature, Job. Occupation: Sellsword

Voice: German accent

Attributes [hide]

William Windsor, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1500 sp.


Social Check DCs


Everard Everleigh, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy white suit. His whole body is exceptionally muscular. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Bonds: Attractive, Immigrant, In love, Rich, Family. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Everleigh, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 38000 sp. 4 Acid flasks. 4 Holy water. 1 Everburning torch. 1 Antitoxin.


Social Check DCs


Solomon Compton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears black leather gloves, a black jacket, and tight pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Solomon was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now owns his own business.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Immigrant. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Compton, Male Human Expert 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)7 (-2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: 400 gp. Chrysoberyl (60 gp). Peridot (40 gp). Chrysoberyl (60 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs

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