Geoffrey Sydney, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light pastel in addition to tight pants. With bright chestnut hair and a scraggly beard. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Geoffrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Geoffrey was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.
Motivation: To unite with his sister; and he wants revenge against dire rats
Ideals: Persistence. Flaws: Hedonist. Bonds: Job, Family, Enemies. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Ignan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Gilbert Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy tan pantaloons and a red scarf. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of gnolls.
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears just a grey suit. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp. 1 Tanglefoot bags. 2 Antitoxin. 1 Tanglefoot bags.
Gomory Tickle, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. This green eyed southerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Actor and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Military, Job. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 10 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 5000 sp. Aquamarine (1600 gp). Pink pearl (80 gp). Citrine (50 gp). Chrysoberyl (80 gp).
Reynard Kimberley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Architect. He has done his best to style his auburn hair to look like a famous performer. His eyes are amber and catlike.
Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: Born in the east to a Architect, Reynard learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has set out to sabotage the competition.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Job, Slave, Debt. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Coral (70 gp). Aquamarine (1500 gp). 1 Minor magic item.
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