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Advanced [show]


Bertram Chester, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He has a slight overbite and is overall scrawny. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge.

Flaws: Fearful. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Bertram Chester, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 16 (+3)3 (-4)
Skills Deception -2, Performance -2
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 18000 cp.


Social Check DCs


Drogo Compton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. He has a slight overbite and is overall scrawny. His moppish chestnut hair is in a traditional bowl cut. His amber eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.

History: Drogo hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Carter soon after.

Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable. Flaws: Impulsive. Bonds: Enemies, Job, Family. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Compton, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Jocelyn Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears just a blue suit. He wears his chestnut hair down. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Professionalism, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Jocelyn Barclay, Male Human Expert 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Trey Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Passionate, Professionalism. Bonds: Attractive. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Trey Fawcett, Male Human Warrior 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 9 (-1)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50000 cp. Tiger eye turquoise (10 gp). Deep blue spinel (1600 gp). Moss agate (10 gp).


Social Check DCs


Wymar Carlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His white hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Philantrophist. Flaws: Insomniac, Shy. Bonds: Rich, Nature, Immigrant. Occupation: Spy

Voice: Stutters

Attributes [hide]

Wymar Carlton, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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