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NPC Generator

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Advanced [show]


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a white shirt with thin black vertical stripes and yellow pants. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His brown eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Antagonistic, Disease. Bonds: Slave, Attractive, Adventurer. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Trym Gladstone, Male Human Adept 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Orc, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp. Bloodstone (70 gp). Emerald (1100 gp). Lapis lazuli (9 gp). Rhodochrosite (9 gp).


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries longswords. He wears a wide-brimmed hat to hide his balding. He has several tiny opal earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gunter was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Bather soon after.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Secretive, Ugly. Bonds: Rich, Family, Job. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Gunter Oakley, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30 pp.


Social Check DCs


Shane Shelby, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Shy, Addict. Bonds: Immigrant, Job. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Shelby, Male Human Cleric 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 2000 sp.


Social Check DCs


Robert Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Stableman does and is in decent physical shape. His hair is brown and very short. He wears crescent spectacles with a black brim.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered south to less war torn lands. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Addict, PTSD. Bonds: Job, Mentor. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Robert Alby, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp.


Social Check DCs


Robert Dumph, Male Human [Permalink]

Personal [hide]

Description: This northern man wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His clothes are grease stained in places. He has no hair. He wears an eyepatch.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted arcane powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Robert Dumph, Male Human Monk 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 4000 sp. Silver comb with moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).


Social Check DCs

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