Clerebold Tickle, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His broad hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.
History: He was born in the east. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Persistence. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 90 pp. Jet (130 gp).
Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting red shirt and pants. His long auburn hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Optimist, Athletic. Flaws: Impulsive, Disease. Bonds: Immigrant. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 4 (-3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Reynard Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tight fitting yellow shirt and pants. His auburn hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his Stetson yellow hat.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His father raised him in a mountain cabin. He worked as a nervous Miner and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor; and revenge
Ideals: Gifted. Bonds: Enemies, Nature, Job. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears baggy black pantaloons and a brown scarf. His whole body is exceptionally muscular. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Gunter will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He wants to get laid; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Godfrey Watson, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. His hair is long and auburn with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born the only child of a wealthy merchant. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and revenge
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Slave. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. Moss agate (5 gp). Eye agate (5 gp).
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