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Advanced [show]


Adelard Richie, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His long red hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Knight. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: Expand his business; and wants to raise his children well

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Job, Family. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Adelard Richie, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Nicholas Yorke, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large green mantle and cape that has been intricately interwoven into his brown robe. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Nicholas was raised in a hard working conservative environment. A gifted student he started as a Farmer, but he got bored and became a Fletcher. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Nicholas Yorke, Male Human Rogue 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his black hair in a flapper bob. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Robert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the old dungeon and found the beat up hammer and armor he uses now. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Family, Immigrant, Nature. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Robert Staurheim, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 40 pp. Bloodstone (30 gp). 1 Masterwork Musical instrument. 1 Average lock.


Social Check DCs


Kody Denholm, Male Human [Permalink]

Personal [hide]

Description: This man wears grey trousers with blue and grey striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His hair is white, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.

Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small desert village. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Nature, Adventurer. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Kody Denholm, Male Human Warlock 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 100 gp.


Social Check DCs


Roger Harlan, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his right hand. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and wishes to resurrect an old love

Ideals: Disciplined, Philantrophist, Artistic. Bonds: Poor, In love. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Harlan, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)15 (+2) 14 (+2)7 (-2)
Skills Investigation +4, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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