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NPC Generator

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Advanced [show]


Alexandre Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a brown scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Alexandre studied abroad. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Fighting, Gifted. Bonds: Rich, Nature. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Alexandre Hackney, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Anselm Law, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow feathered hat and yellow clothes. His blonde hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Navigator, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his daughter; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur, Artistic. Bonds: Poor, Family. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Anselm Law, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Rhodochrosite (15 gp). Brown-green garnet (120 gp).


Social Check DCs


Randal Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is generally shirtless and showing off his tattooed chest. He keeps his chestnut hair in a flapper bob. His blue eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Flaws: Addict. Bonds: Enemies, Rich, Job. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Randal Springfield, Male Human Sorcerer 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 sp.


Social Check DCs


Ralf Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long auburn hair is drawn into a two foot long braid. His eyes are a pleasant brown.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Extrovert. Bonds: Attractive, Rich, Nature. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Ralf Ansley, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Coral (70 gp). Brown-green garnet (70 gp). 4 Tanglefoot bags.


Social Check DCs


Randal Acton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His deerstalker hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: Randal was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Optimist, Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Randal Acton, Male Human Commoner 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 18 (+4)12 (+1)
Skills Insight +7, Religion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Full Plate.


Social Check DCs

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