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NPC Generator

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Advanced [show]


Hunter Graham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair, when down, is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 7 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Immigrant, Adventurer. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Hunter Graham, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 10 pp.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: His father raised him in a mountain cabin. A freak accident while working with his Sellsword mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end.

Flaws: Disease, Hedonist. Bonds: Immigrant, Attractive, Nature. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Trym Stansfield, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)16 (+3) 12 (+1)4 (-3)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2800 sp.


Social Check DCs


Dustin Adley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a worn and beaten armor. He keeps his chestnut hair in a pixie cut. His eyes are blue and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg; and to be a miller again

Ideals: Artistic. Flaws: Depressed, Secretive. Bonds: Adventurer, Job. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Dustin Adley, Male Human Paladin 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)5 (-3) 11 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Willoughby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears professional attire, and his gloved hand is found clutching a axe. With bright blonde hair and a scraggly beard. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Roger studied abroad. A freak accident while working with his Locksmith father left him crippled. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Professionalism, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Roofer

Voice: German accent

Attributes [hide]

Roger Willoughby, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills History +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy and tries to find solutions quickly.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Lazy, Insane. Bonds: Rich, Attractive. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Kyle Chatham, Male Human Expert 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Deception +5, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 50 pp. White pearl (50 gp). Red spinel (50 gp). Amethyst (50 gp).


Social Check DCs

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