Henry Ramsay, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dark leathers with embroidery. His golden hair is lengthy and is close to two feet long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Selfish, Antagonistic. Bonds: Attractive. Occupation: Animal Trainer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +6
Possessions: 600 gp.
Dean Hadlee, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a simple tan robe with blue stripes complete with hood. His left leg appears badly burned and disfigured. His tied-back hair is silver. His fierce gray eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses divination through singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +7
Possessions: 2000 sp. 1 Minor magic item.
John Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 90 pp. Golden pearl (100 gp). Black pearl (400 gp). Lapis lazuli (10 gp).
Gomory Warwick, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of daggers on his belt, each one with a topaz on the hilt. His brown hair has been sun bleached extensively. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Gardener, his mother struggled to pay the bills. His childhood dream was to be a Gardener, but he was a colossal failure. He struck the Healer job and began his own company from there.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Healer
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Black velvet mask with numerous citrines (30 gp). 1 Chain shirt. 1 Darkwood Buckler.
Bernard Haley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a fancy red suit. He has a small bristly mustache and wavy brown hair. His eyes are hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the south. He worked as a nervous Cartwright and found it very stressful. He has worked as a Cartwright like his father before him.
Motivation: Find a way to reverse the transformation of his brother; and wants to open a new tavern
Flaws: Insomniac. Bonds: Attractive, Religious, Immigrant, Job, Family. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
