Rolf Harley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp.
Charles Hayes, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a grey and white handkerchief worn on his right side. His long blonde hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.
Personality: Charles wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and nothing but the best is good enough for him
Ideals: Disciplined, Entrepeneur, Impeccable. Bonds: Immigrant, Nature. Occupation: Performer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2100 sp. 1 Banded mail. 1 Masterwork studded leather. 1 Half-Plate.
Ernest Ainsley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, he is not a threatening figure. His moppish brown hair is in a traditional bowl cut. His eyes are likewise hazel.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Servant business at a young age. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Professionalism. Bonds: Job, Family, Enemies. Occupation: Servant
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Raymond Stafford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a sai. He has styled his blonde hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Philantrophist. Flaws: Racist, PTSD. Bonds: Attractive, Poor. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Carnelian (20 gp). Chrysoprase (20 gp).
Anselm Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others
Flaws: Mundane, Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Bookbinder
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
