Peter Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Bellfounder. His black hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the south. He has all his life been fascinated with music.
History: Born in the south to a Bellfounder, Peter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To be a Dyer again.
Ideals: Athletic, Pacifist, Artistic. Bonds: Job. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points -2 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 5 (-3) | 11 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 50 pp. 1 Minor magic item.
Patrick Eastoft, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. 2 Tanglefoot bags.
Cory Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His golden hair is slicked back into a classic pompadour. His ears are large.
Personality: He likes to make people angry or surprised. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Charles Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Greedy, Impulsive, Disease, Shy. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 70 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 200 gp. Rock crystal (20 gp).
Geoffrey Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a black hat with a pastel feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family, Rich. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 7000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
