Thomas Clifford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a white and tan robe with the hood down. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Ralf Copeland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better kind of golem.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Anselm Willoughby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. This gray eyed northerner is not easily forgotten.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Justice, Entrepeneur. Flaws: Ugly. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 300 gp. Red spinel (130 gp). Pink pearl (130 gp). Emerald (1600 gp). Freshwater pearl (15 gp).
Roger Darlington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting red shirt and pants. He keeps his silver hair in a flapper bob. His eyes, though not visible through his cowl, are green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast mountains. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Many gnolls want him driven away; and he has money and likes to spend it
Ideals: Disciplined, Logical. Bonds: Rich, Nature, Enemies. Occupation: Gardener
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 22000 sp.
Diggory Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered crossbow and tarnished hand crossbow as well. His chestnut hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his mother. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Religious. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. Lapis lazuli (11 gp). Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!