Aldous Hayhurst, Male Human [Permalink]
Personal [hide]
Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His hair is silver and curly. His brown eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Mason like his mother before him.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Enemies, Nature. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Trey Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are amber.
Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. After a long history of fighting, Trey and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Flaws: Antagonistic, Shy. Bonds: Mentor, Job, Rich. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
Possessions: 800 gp. Azurite (14 gp). Red garnet (90 gp). Blue quartz (14 gp). Fiery yellow corundum (1600 gp).
Roland Charlton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His left hand appears badly burned and disfigured. His white hair, when down, is lengthy. He has several tiny jet earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Bonds: Rich. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, black shirt, and white tie. He carries a battered hand crossbow and tarnished ceremonial dagger as well. His tied-back hair is golden. He has hazel eyes.
Personality: Calm and collected, he is a well trained Sellsword. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 3 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Sellsword.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Secretive. Bonds: Job, Immigrant, Military. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp.
Reynard Hastings, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear pastel tank tops with tan pants. His hair is blonde and curly. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Map Maker, Reynard learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2300 gp. Golden yellow topaz (700 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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