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NPC Generator

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Advanced [show]


Aldous Bentham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His hair is red and curly. His eyes are a pleasant green.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Flaws: Addict, Insane. Bonds: Attractive, Enemies, Rich. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Aldous Bentham, Male Human Paladin 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 12000 cp. Sard (50 gp).


Social Check DCs


Wymar Atherton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large red mantle and cape that has been intricately interwoven into his green robe. His red hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Wymar Atherton, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Roland Dayton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is drawn into a tight pony tail with a card scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Addict. Bonds: Attractive, Poor, Enemies. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Roland Dayton, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 pp. Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp). 1 Healer’s kit.


Social Check DCs


Norman Brent, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and dresses well, typically a more casual-formal manner. His hair is red and very short. His violet eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Brent, Male Human Rogue 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1 Superior lock. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Mitchell, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs

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