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NPC Generator

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Advanced [show]


Guy Rodney, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. His hair is short and red. His amber unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has worked as a Miller like his mother before him.

Motivation: A deep hatred of giants; and someone believes him a fraud

Flaws: Ugly, Disease, Selfish, Mundane. Bonds: Enemies, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Rodney, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Malachite (6 gp).


Social Check DCs


Gerard Gracey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerard Gracey, Male Human Druid 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 200 gp. Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Reid, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. His silver hair is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: He dislikes all the random violence that takes place in the east. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Baker.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he is unsatisfied with his job

Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Wymar Reid, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Blythe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His right leg appears badly burned and disfigured. He has a long blonde beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the east. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Ralf began to lead the lost caravan. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Racist. Bonds: Enemies, Immigrant. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Ralf Blythe, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 9 (-1)15 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Citrine (60 gp). Alexandrite (700 gp). Rhodochrosite (13 gp). Blue star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Engraver. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: William was raised in a hard working conservative environment. He worked as a nervous Engraver and found it very stressful. He has drifted from career to career and currently works as a Engraver.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and doesn't want to be a engraver and was forced into it by his family

Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

William Hallewell, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 10 (+0)6 (-2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1100 gp).


Social Check DCs

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