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NPC Generator

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Advanced [show]


Tim Remington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of clubs on his belt, each one with a sapphire on the hilt. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his music dream.

Motivation: He feels threatened by others.

Ideals: Fighting, Justice, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Tim Remington, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His eyes are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His arcane abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 3 years.

Motivation: Further expansion of business.

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Barney, Male Human Cleric 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 800 gp.


Social Check DCs


Richard Royal, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems, and he perpetually has his nunchaku ready. He has done his best to style his auburn hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Military, Immigrant. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Royal, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 4 Alchemist’s fire. 5 Acid flasks. 1 Smokesticks.


Social Check DCs


Drogo Axton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his chestnut hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. In his 16th year, his parents were killed by a orcs raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Flaws: Shy. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Drogo Axton, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 6 (-2)13 (+1)
Skills Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 pp.


Social Check DCs


Conrad Huckabee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Conrad Huckabee, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)7 (-2) 16 (+3)13 (+1)
Skills Athletics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs

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