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NPC Generator

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Advanced [show]


Arnold Alston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a pastel armored body suit, with a simple grey line shooting up and back down. He has a hunchback. His brown hair is smooth and relatively long. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Arnold Alston, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Athletics +3, Stealth +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Just what you see.


Social Check DCs


Balimaar Blackwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist. Bonds: Attractive, Slave, Military, Nature. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Balimaar Blackwood, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Emerald (1200 gp). Emerald (1200 gp). Rich purple corundum (1200 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Dustin Enfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His silver hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. His childhood dream was to be a Carter, but he was a colossal failure. He then took over the family business and is one of the better Mayor for hire.

Motivation: Further expansion of business; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Enfield, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Anselm Dryden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His long red hair reaches down to his waist. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Anselm began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Rich, Enemies. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Dryden, Male Human Fighter 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +1, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting green shirt and pants. His silver hair is singed and shortened. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Insane, Fearful. Bonds: Poor. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Godfrey Bentham, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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