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Advanced [show]


Godfrey Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His silver hair is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the north. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Logical. Bonds: Attractive, Rich, Immigrant. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Godfrey Heiser, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)17 (+3) 7 (-2)15 (+2)
Skills Arcana +5, Stealth +5
Senses Passive Perception 8
Languages Common, Terran, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Lapis lazuli (7 gp). Amethyst (90 gp). Sardonyx (20 gp).


Social Check DCs


Norman Kenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Kenley, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Diggory Harper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large black tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Sage, but he got bored and became a Fisher. He now owns his own business.

Motivation: To be a Sage again; and sabotage a competitor

Ideals: Professionalism, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Diggory Harper, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Shy, Addict. Bonds: Rich, Nature. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Gerald Ainsworth, Male Human Ranger 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 11 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Tiger eye turquoise (11 gp).


Social Check DCs


Drogo Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and curly. His eyes are amber and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Drogo was born in the east. At a young age he loved to build and create. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others.

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Marlee, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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