Nicholas Acton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean tan cloak covering his clean studded leather. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.
Personality: Calm and collected, he is a well trained Baker. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Baker job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Mundane, Fearful. Bonds: Immigrant, Job, Has a crush. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Tim Camden, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Mentor. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item.
Gunter Conway, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He keeps his long white hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Cook, who enjoyed hunting, Gunter was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He struck the Marshal job and began his own company from there.
Motivation: Regain custody of his son.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Jasper (20 gp). 1 Breastplate.
Randal Alston, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is smooth and relatively long. His blue eyes peer out from beneath his top brown hat.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: He feels kind of lost in life; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Entrepeneur, Artistic, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp.
Percival Dumph, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He has several tiny jet earrings on each ear.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Navigator and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Optimist. Bonds: Rich, Family, Military, Job. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.
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