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Advanced [show]


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His gray unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he has a rivalry with the church that dominates his actions

Flaws: Disease, Antagonistic, Impulsive, Racist. Bonds: Rich, Religious. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Trym Staurheim, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Norman Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his black hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Justice, Gifted. Flaws: Secretive, Depressed. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Brandon, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Medicine +6, Performance +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Frederick Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His white hair has been sun bleached extensively. This violet eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Ploughman, Frederick learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Job, Rich. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Frederick Ridley, Male Human Druid 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Blue star sapphire (400 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Hubert Clive, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky brown painted plate armor. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Ploughman, Hubert learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. He has worked as a Ploughman like his father before him.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Hubert Clive, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. Rhodochrosite (9 gp). Moss agate (9 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat, and he perpetually has his axe ready. With bright auburn hair and a scraggly beard. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Passionate. Bonds: Adventurer, Immigrant, Job. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Ralf Hornsby, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold dragon comb with red garnet eye (900 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs

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