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Advanced [show]


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his dagger. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes peer out from beneath his top pastel hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Mortician father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Flaws: Disease. Bonds: Guardian, Has a crush, Military. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Coombs, Male Human Warlock 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: Star ruby (1500 gp). Eye agate (9 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Barton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man very much looks the part of a Dilettante. His hair is always cut to a buzz. His eyes are amber and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. As a young adult he joined a group advocating for an improvement in Human conditions. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Athletic. Flaws: Racist. Bonds: Job, Enemies, Religious. Occupation: Dilettante

Voice: Posh accent

Attributes [hide]

Miles Barton, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 5 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)12 (+1) 17 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp. 1 Masterwork Common Melee.


Social Check DCs


Raymond Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is long and unkept. He has several tiny emerald earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Oakes, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his bow. He is muscular with a powerful set of arms. His silver hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Logical. Flaws: Ugly, Insane. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Lindsay, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 8 (-1)4 (-3)
Skills Athletics +4, Persuasion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp. 1 Crowbar. 1 Climber’s kit. 1 Good lock.


Social Check DCs


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: This southern man usually wears his red robe and has his bow always slung over his shoulder. His clothes are grease stained in places. His blonde hair is smooth and relatively long. His eyes are brown and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to clean up the streets

Ideals: Disciplined, Artistic. Bonds: Poor, Immigrant, Nature. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Cooper, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)7 (-2) 14 (+2)14 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs

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