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NPC Generator

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Advanced [show]


Jocelyn Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Jocelyn Huckabee, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Ernest Hadlee, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His hair is long and black with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent mother; and retire the richest man in the south

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Ernest Hadlee, Male Human Druid 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)6 (-2) 12 (+1)14 (+2)
Skills Investigation +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and curly. His eyes are amber and catlike.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of giants once and for all.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Robert began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Entrepeneur, Impeccable. Bonds: Attractive, Enemies, Mentor. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Robert Wilberforce, Male Human Warlock 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 11000 cp. 1 Antitoxin.


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a brown and black robe with the hood down. His hair is long and blonde with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: In love, Rich. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Trey Remington, Male Human Druid 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)7 (-2) 11 (+0)15 (+2)
Skills Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Ryley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a grey scarf. His chestnut hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Emotional, Insane, Shy. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Drogo Ryley, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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