Lewis Kinsley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Glassblower, but he was a colossal failure. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to be a glassblower again
Ideals: Professionalism. Flaws: Ugly, Emotional. Bonds: Poor, Slave, Job. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 10 pp. 1 Minor magic item.
John Alby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is greasy and uncared for. His eyes are hazel and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Impulsive, Depressed. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1
Possessions: 700 gp.
Trym Denholm, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair, when down, is lengthy. His amber eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trym was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: To be a Animal Trainer again; and he'd like to take his coworkers down a peg
Ideals: Athletic, Philantrophist. Bonds: Poor, Adventurer, Job. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. 1 Minor magic item.
Cory Ashley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He is bald on top and has large red tufts of hair around his ears. His eyes, though not visible through his cowl, are green.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Gifted, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Obsidian (11 gp).
Guy Bradly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: Gifted from a young age, Guy studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.
Motivation: He wants to get laid; and he has a crush on the local laborer
Ideals: Gifted, Artistic. Bonds: Job, Rich, Has a crush. Occupation: Unemployed
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!