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NPC Generator

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Advanced [show]


Lewis Kinsley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Glassblower, but he was a colossal failure. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to be a glassblower again

Ideals: Professionalism. Flaws: Ugly, Emotional. Bonds: Poor, Slave, Job. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Kinsley, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is greasy and uncared for. His eyes are hazel and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Impulsive, Depressed. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

John Alby, Male Human Expert 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +0 / 2d8-3, Grapple -1

Possessions: 700 gp.


Social Check DCs


Trym Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To be a Animal Trainer again; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Bonds: Poor, Adventurer, Job. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Denholm, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Cory Ashley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He is bald on top and has large red tufts of hair around his ears. His eyes, though not visible through his cowl, are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. When Cory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Gifted, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Cory Ashley, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 sp. Obsidian (11 gp).


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments

History: Gifted from a young age, Guy studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. He now mingles about in high society.

Motivation: He wants to get laid; and he has a crush on the local laborer

Ideals: Gifted, Artistic. Bonds: Job, Rich, Has a crush. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Bradly, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp.


Social Check DCs

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