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NPC Generator

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Advanced [show]


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered rapier and tarnished nunchaku as well. He keeps his golden hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Ernest hails from a village terrorized by drow. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Optimist. Flaws: Fearful. Bonds: Enemies. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Ernest Hastings, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1 Breastplate.


Social Check DCs


Manfred Watson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His golden hair is smooth and relatively long. His eyes are likewise blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Fortune-teller profession.

History: He got into the Barkeep business at a young age. His family was turned out during the war. He and his family wandered west to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Fortune-teller again.

Ideals: Justice. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Watson, Male Human Warlock 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills History +4, Insight +2
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Trym Morton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is braided into rings. His fierce hazel eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: Gifted from a young age, Trym studied abroad. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and he loathes his own lifestyle

Ideals: Athletic, Gifted, Logical. Flaws: Depressed. Bonds: Attractive. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Trym Morton, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).


Social Check DCs


Patrick Copeland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green armored body suit, with a simple violet line shooting up and back down. His golden hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Patrick Copeland, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 8 (-1)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gilbert Westcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is cut short with large spiked bangs in the front. His eyes are gray and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Hedonist. Bonds: Immigrant, Guardian, Military. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Gilbert Westcott, Male Human Sorcerer 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 10000 sp. Amethyst (160 gp). Coral (160 gp).


Social Check DCs

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