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Advanced [show]


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears grey cloth garments or leather armor, marred by sweets. His brown hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Adventurer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Charles Marleigh, Male Human Commoner 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Pickering, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His auburn hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Miller, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and further expansion of business

Ideals: Entrepeneur, Athletic, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Lance Pickering, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 6 (-2)18 (+4)
Skills Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. Onyx (50 gp). Deep green spinel (160 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Thomas Kirby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He wears a colorful flower in his brown hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Kirby, Male Human Druid 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 6 (-2)9 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


John York, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, John studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Athletic, Gifted, Impeccable. Bonds: Attractive. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

John York, Male Human Cleric 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item.


Social Check DCs


Anthony Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries swords. He keeps his white hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Spice Merchant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Anthony Winchester, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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