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NPC Generator

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Miles Law, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to cover his moderate length blonde hair. His eyes are likewise hazel.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Miles is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Emotional. Bonds: Immigrant, Nature, Religious. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Miles Law, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Burton, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large brown jacket. He is muscular with a powerful set of arms. His red hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Assassin. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Theobald Burton, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Guy was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the large cave and found the beat up lance and armor he uses now. He has achieved small success as a Blacksmith.

Motivation: A deep hatred of drow; and wants to open a new tavern

Ideals: Persistence. Flaws: Secretive. Bonds: Job, Nature, Enemies. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Guy Wellington, Male Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 40000 cp.


Social Check DCs


Clerebold Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Butcher and found it very stressful. He left for the west, certain he would find work there.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Clive, Male Human Adept 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Aquamarine (700 gp). Golden pearl (80 gp). Violet garnet (700 gp). Carnelian (30 gp).


Social Check DCs


Justin Snape, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long red beard with little hanging trinkets. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Rich. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Justin Snape, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 40000 cp.


Social Check DCs

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