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NPC Generator

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Advanced [show]


Justin Sutherland, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears blue leather gloves, a blue jacket, and tight pants. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west his family was never financially stable. A gifted student he started as a Carpenter, but he got bored and became a Server. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Job. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Justin Sutherland, Male Human Commoner 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Rose (70 gp). Malachite (9 gp).


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His hair is cut close to his head. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ernest was raised in a hard working conservative environment. Ernest was born on a far southern plains where he grew up under the tutelage of his mother, an expert Knight. He has worked as a Knight like his mother before him.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Flaws: Ugly. Bonds: Rich, Adventurer, Job, Immigrant. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Ernest Mori, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Minor magic item.


Social Check DCs


Anselm Bradford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Anselm Bradford, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)5 (-3) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. He is bald on top and has large silver tufts of hair around his ears. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Crown-heir again; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Trey Merton, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light black in addition to tight pants. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 7 years old his parents immigrated from the west. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he is content

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Guardian, Immigrant. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Gerald Blythe, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)7 (-2) 7 (-2)9 (-1)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp. Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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