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NPC Generator

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Advanced [show]


Robert Sherwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His right hand appears badly burned and disfigured. He sports a flattop hair cut. He has green eyes and a black hat with a violet feather.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Logical, Gifted. Bonds: Attractive. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Sherwood, Male Human Cleric 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Weld, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He is content; and he seems to be bored by most things

Flaws: Antagonistic, Fearful, Mundane. Bonds: Rich, Attractive. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Shane Weld, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Charlton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses like a well dressed Crown-heir does. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted divine powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Emotional, Disease. Bonds: Job, Debt. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Trym Charlton, Male Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Black pearl (1200 gp). Deep green spinel (110 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Impeccable. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Godfrey Hadley, Male Human Ranger 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)8 (-1) 8 (-1)16 (+3)
Skills Athletics +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Conrad Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Regain custody of his son.

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Family. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Conrad Van Es, Male Human Warrior 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 700 gp. Zircon (40 gp). Golden yellow topaz (1400 gp). Amber (90 gp). 1 Minor magic item.


Social Check DCs

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