Lance Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a brown and tan robe with the hood down. His head has been shaved. His brown eyes peer out from beneath his wide-brimmed brown hat.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the old dungeon and found the beat up longbow and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and to protect his home
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Military, Nature. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30000 sp.
Peter Langley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears violet leather gloves, a violet jacket, and tight pants. His hair is cut close to his head. His gray eyes peer out from beneath his feathered violet hat.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his dancing dream.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Athletic, Artistic, Optimist. Flaws: Mundane. Bonds: Job. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Rich purple corundum (1600 gp). Brown-green garnet (90 gp). 1 Breastplate. 1 Full Plate. 1 Darkwood Buckler. 1 Full Plate.
Aldous Rayden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blonde hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of western immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Bloodstone (70 gp). 1 Masterwork Light steel shield. 1 Breastplate.
Lance Kirby, Male Human [Permalink]
Personal [hide]
Description: This man wears just a black suit. He is muscular with a powerful set of arms. His red hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Stableman, Lance learned a great deal about his father's area of expertise. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and sabotage a competitor
Ideals: Justice. Bonds: Rich, Military, Job, Family. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. 1 Masterwork Artisan’s tools. 1 Average lock.
Arnold Altham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting clothing which further accentuates his frame. His black hair is lengthy. His amber eyes peer out from beneath his Stetson violet hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Religious. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Sard (60 gp). Amethyst (120 gp). Citrine (60 gp).
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