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Advanced [show]


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a flail. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. Days after completing his studies, news broke out that his hometown was attacked by orcs. Peter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Flaws: Disease, Hedonist. Bonds: Rich, Job, Enemies. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Peter Emsworth, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 19 (+4)11 (+0)
Skills Insight +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 37000 sp.


Social Check DCs


Roger Branson, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does. He is physically well-built. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Impulsive, Disease. Bonds: Job, Nature. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Roger Branson, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 7 (-2)14 (+2)
Skills Athletics +2, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Dustin Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair is red, silky, and of moderate length. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 3 years old his parents immigrated from the east. Dustin was born on a far eastern forest where he grew up under the tutelage of his father, an expert Healer. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Attractive, In love, Immigrant, Family. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Haley, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)8 (-1) 13 (+1)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Sutton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair has been sun bleached extensively. His blue eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Fighting. Flaws: Insane, Racist. Bonds: Adventurer. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Sutton, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)8 (-1) 17 (+3)10 (+0)
Skills Insight +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gilbert's mother didn't care for him much, and the feeling was mutual. He has never given up on his writing dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Myerscough, Male Human Commoner 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 16 (+3)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Fiery yellow corundum (500 gp). Violet garnet (300 gp). Star ruby (500 gp). Peridot (50 gp).


Social Check DCs

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