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Advanced [show]


Gunter Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, and carries crossbows. His long silver hair is drawn into a two foot long braid. His eyes are hazel and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Antagonistic, Insane, Depressed. Bonds: Military. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Gunter Allerton, Male Human Druid 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 6 (-2)15 (+2)
Skills Deception +4, Medicine +0
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 14000 cp. Brass mug with jade inlays (500 gp). Solid gold idol (900 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Fulton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a fancy green suit. His brown hair is cut short with large spiked bangs in the front. His gray eyes peer out from beneath his top green hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Nature, Family, Job. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Patrick Fulton, Male Human Adept 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


William Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in black turtlenecks beneath a red coat with tan slacks. He has a long red beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, William studied abroad. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and he desires power and/or immortality

Ideals: Justice, Gifted, Entrepeneur. Flaws: Racist. Bonds: Adventurer. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

William Thackeray, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Everard Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a brown scarf. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is short and auburn. His eyes are brown and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Everard Hampton, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)9 (-1) 15 (+2)8 (-1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Alexandre Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Family, Poor. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Alexandre Dalton, Male Human Wizard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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